Classes

Classes

Warden
14
37
21
8

Warden

Mythic Maugrim Woods Beast
#11117
Warden's Gauntlets (14 Brown)
Destroy a row and column. Deal [Magic + 3] damage randomly split among enemies, boosted by Green Gems destroyed. [3x]
(Avenger, Beast Bond, Ward)
Perks: Cloak of Leaves, Surprise, Beastmaster
MAX Attack:14 Life:37 Armor:21 Magic:8
Magic Bonus when using brown weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:00001111122222333445+4+2+1+1+114
Life:123445678910111112131415161718+8+5+4+1+137
Armor:001112334455667788910+5+2+2+1+121
Magic:00000000000000000000+2+2+2+1+18
  1. Avenger
    Gain 3 Attack when an ally dies.
    Minor Earth Traitstone 18 Major Earth Traitstone 12 Runic Earth Traitstone 10
  2. Beast Bond
    Allied Beasts gain 2 Life.
    Minor Earth Traitstone 26 Major Earth Traitstone 12 Arcane Deep Traitstone 12
  3. Ward
    All allies gain 5 Armor.
    Minor Earth Traitstone 34 Arcane Deep Traitstone 6 Celestial Traitstone 2
  • Khaziel

Talent Trees

Forest Guardian Cunning
Haunted Weave: Web a random enemy when I summon a troop. Stone Wall: All Brown allies gain 2 Armor. Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind.
Perfect Aim: Gain 2 Magic if using a Bow. Protector: Gain 3 Magic if using a Shield. Knife Throwing: Gain 2 Magic if using a Dagger.
Root Trap: Entangle the first enemy at the start of battle. Vanguard: Gain Barrier at the start of battle. Light Fingers: Gain 5 Gold every turn.
Nature’s Aura: Create a leafstorm at the start of a battle. Razor Armor: Add 20% of Armor to Skull Damage. Backup: 50% chance to summon a Bandit when an ally dies.
Wall of Vines: All Green allies gain 5 Armor. Savior: When an ally dies, Barrier another random ally. Goblin Friend: All Goblins gain 2 Attack.
Elven Sentries: All Elves gain 1 Magic and Attack at the start of a battle. Banishment: Dispel all enemies on 4 or 5 Gem matches. Dodge: 30% chance to dodge Skull damage.
Harvest Moon: All Wargare Allies gain 2 Life every turn. Armor Plating: All Mech Allies gain 2 Armor per turn. Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind.
Last updated: 10/19/2018
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