Classes

Classes

Archer
18
29
21
8

Archer

Dragon Oak (14 Green)
Deal [Magic + 5] damage to an enemy, remove all Gems of one of that troop's Mana Colors to boost the effect. [2:1]
(Nature Heart, Fast, Bullseye)
Perks: Unerring Aim, Quickshot, Elf Friend
MAX Attack:18 Life:29 Armor:21 Magic:8
Magic Bonus when using green weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:11122334444556677789+4+2+1+1+118
Life:1122344455667888991010+8+5+4+1+129
Armor:011122344555667889910+5+2+2+1+121
Magic:00000000000000000000+2+2+2+1+18
  1. Nature Heart
    Gain 1 Life for each Green ally.
    Minor Nature Traitstone 18 Major Nature Traitstone 12 Runic Nature Traitstone 10
  2. Fast
    Start battles with 50% Mana.
    Minor Nature Traitstone 26 Major Nature Traitstone 12 Arcane Stealth Traitstone 12
  3. Bullseye
    15% chance for Skull damage to be lethal.
    Minor Nature Traitstone 34 Arcane Stealth Traitstone 6 Celestial Traitstone 2
  • Forest of Thorns

Talent Trees

Forest Wind Cunning
Haunted Weave: Web a random enemy when I summon a troop. Wind Shield: Gain 8 Armor. Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind.
Perfect Aim: Gain 2 Magic if using a Bow. Precision: Gain 2 Magic if using a Missile. Knife Throwing: Gain 2 Magic if using a Dagger.
Root Trap: Entangle the first enemy at the start of battle. Wind Speed: All Yellow Allies start battle with 10% Mana. Light Fingers: Gain 5 Gold every turn.
Nature’s Aura: Create a leafstorm at the start of a battle. Celestial Currents: All Centaur allies gain 1 Magic. Backup: 50% chance to summon a Bandit when an ally dies.
Wall of Vines: All Green allies gain 5 Armor. Gale Force: All Yellow allies gain 2 Attack. Goblin Friend: All Goblins gain 2 Attack.
Elven Sentries: All Elves gain 1 Magic and Attack at the start of a battle. Child of Sky: 25% chance to summon a Heronath when an ally casts a spell. Dodge: 30% chance to dodge Skull damage.
Harvest Moon: All Wargare Allies gain 2 Life every turn. Stryx Commander: All Stryx allies gain 1 Attack every turn. Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind.
Last updated: 08/19/2018
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