Classes

Classes

Assassin
19
25
23
8

Assassin

Mythic Mist of Scales Naga
#11143
Serpentine Dagger (13 Red)
Deal [Magic + 6] damage to an Enemy and Poison them. There is a 10% chance to kill them. If the Enemy is already Poisoned, there's a 20% chance to kill them. [10x]
(Sturdy, Venomous, Assassinate)
Champion Talents: Death, Shadow, Cunning
MAX ⚔️19   ❤️25   🛡️23   🔮8
Magic Bonus when using red weapons
Level:1234567891011121314151617181920 RURELM MAX
⚔️112233445555667788910+4+2+1+1+119
❤️00112233334445666666+8+5+4+1+125
🛡️122334456778910101111121212+5+2+2+1+123
🔮00000000000000000000+2+2+2+1+18
  1. Sturdy
    Immune to Poison.
    Minor Fire Traitstone 18 Runic Fire Traitstone 10 Runic Magic Traitstone 10
  2. Venomous
    Poison enemies when doing Skull damage.
    Minor Fire Traitstone 26 Major Fire Traitstone 12 Arcane Dark Traitstone 10
  3. Assassinate
    10% Chance to assassinate the last enemy when I deal Skull damage.
    Minor Fire Traitstone 34 Arcane Dark Traitstone 6 Celestial Traitstone 2
  • Ghulvania, Blighted Lands

Talent Trees

Death Shadow Cunning
Reaper: Gain 2 Magic if using a Scythe. Gloom: All Purple allies gain 2 Life. Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind.
Chill of Death: When an enemy dies, Freeze another random enemy. Shadow Scales: All Naga Allies gain 1 Armor every turn. Knife Throwing: Gain 2 Magic if using a Dagger.
Soul Caller: Gain 1 Soul every turn. Shadows’ Call: 20% chance to summon a Sister of Shadows when an enemy dies. Light Fingers: Gain 5 Gold every turn.
Icy Veil: Create an icestorm at the start of a battle. Dusk’s Aura: Create a darkstorm at the start of a battle. Backup: 35% chance to summon a Bandit when an ally dies.
Life Siphon: Steal 2 Life from the first enemy on 4 or 5 Gem matches. Stealthy: Cannot be targeted by spells (unless there are no other targets). Goblin Friend: All Goblins gain 2 Attack.
Swift Curse: Death Mark a random enemy at the start of battle. Dark Venom: Poison a random Enemy when matching purple Gems. Dodge: 30% chance to dodge Skull damage.
Unholy Blessing: All Undead gain 2 Armor and Magic when an ally dies. Rising Shadows: 7% chance to assassinate the last enemy when another enemy dies. Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind.
Last updated: 07/20/2022
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