Classes

Classes

Deathknight
18
26
24
8

Deathknight

Mythic Ghulvania Knight
Crypt Keeper (13 Purple)
Death Mark an enemy. Deal [Magic + 1] true damage to all enemies below them, boosted by enemy Death Marks. [3x]
(Undead Bond, Warded, Death Curse)
Perks: Unholy Armor, Dark Gift, Risen Knight
MAX Attack:18 Life:26 Armor:24 Magic:8
Magic Bonus when using purple weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:11223344455666778889+4+2+1+1+118
Life:00111122334455556677+8+5+4+1+126
Armor:011234456778910101111121213+5+2+2+1+124
Magic:00000000000000000000+2+2+2+1+18
  1. Undead Bond
    Allied Undead gain 2 Life.
    Minor Magic Traitstone 18 Runic Magic Traitstone 10 Runic Fire Traitstone 10
  2. Warded
    Immunity to Death Mark.
    Minor Magic Traitstone 26 Major Magic Traitstone 12 Arcane Dark Traitstone 10
  3. Death Curse
    Death Mark all enemies when I die.
    Minor Magic Traitstone 34 Arcane Dark Traitstone 6 Celestial Traitstone 2
  • Ghulvania, Blighted Lands

Talent Trees

Death Guardian Storms
Reaper: Gain 2 Magic if using a Scythe. Stone Wall: All Brown allies gain 2 Armor. Chaos Storm: Summon a random storm on 4 or 5 Gem matches.
Chill of Death: When an enemy dies, Freeze another random enemy. Protector: Gain 3 Magic if using a Shield. Mace of Power: Gain 2 Magic if using a Mace.
Soul Caller: Gain 1 Soul every turn. Vanguard: Gain Barrier at the start of battle. Thunder Fist: All Yellow Allies gain 1 Magic.
Icy Veil: Create an icestorm at the start of a battle. Razor Armor: Add 20% of Armor to Skull Damage. Storm Aura: Create a duststorm at the start of a battle.
Life Siphon: Steal 2 Life from the first enemy on 4 or 5 Gem matches. Savior: When an ally dies, Barrier another random ally. Titanic Surge: All Giant Allies gain 1 Life and Magic.
Swift Curse: Death Mark a random enemy at the start of battle. Banishment: Dispel all enemies on 4 or 5 Gem matches. Lightning Strike: Explode 1 Yellow Gem on 4 or 5 Gem matches.
Unholy Blessing: All Undead gain 2 Armor and Magic when an ally dies. Armor Plating: All Mech Allies gain 2 Armor per turn. Lord of Storms: Elementals gain 1 Magic when an ally casts a spell.
Last updated: 08/19/2018
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