Classes

Classes

Thief
16
33
21
8

Thief

Mythic Zaejin Goblin
#11214
Skeleton Key (14 Brown)
Deal [Magic + 3] damage to the first and last enemies, boosted by my Gold. If an enemy dies, gain an Extra Turn. [2:1]
(Greedy, Fast, Sneak Attack)
Perks: unnamed, unnamed, unnamed
MAX Attack:16 Life:33 Armor:21 Magic:8
Magic Bonus when using brown weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:00011111123344556667+4+2+1+1+116
Life:12233445567889101112121314+8+5+4+1+133
Armor:112233445556677889910+5+2+2+1+121
Magic:00000000000000000000+2+2+2+1+18
  1. Greedy
    Gain 2 bonus Gold on 4 or 5 Gem matches.
    Minor Earth Traitstone 18 Runic Earth Traitstone 10 Runic Magic Traitstone 10
  2. Fast
    Start battles with 50% Mana.
    Minor Earth Traitstone 26 Major Earth Traitstone 12 Arcane Skull Traitstone 10
  3. Sneak Attack
    Deal 7 damage to the last enemy on 4 or 5 matches.
    Minor Earth Traitstone 34 Arcane Skull Traitstone 6 Celestial Traitstone 2
  • Darkstone, Dhrak-Zum

Talent Trees

Cunning Shadow Wind
Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind. Gloom: All Purple allies gain 2 Life. Wind Shield: Gain 8 Armor.
Knife Throwing: Gain 2 Magic if using a Dagger. Shadow Scales: All Naga Allies gain 1 Armor every turn. Precision: Gain 2 Magic if using a Missile.
Light Fingers: Gain 5 Gold every turn. Shadows’ Call: 20% chance to summon a Sister of Shadows when an enemy dies. Wind Speed: All Yellow Allies start battle with 10% Mana.
Backup: 50% chance to summon a Bandit when an ally dies. Dusk’s Aura: Create a darkstorm at the start of a battle. Celestial Currents: All Centaur allies gain 1 Magic.
Goblin Friend: All Goblins gain 2 Attack. Stealthy: Cannot be targeted by spells (unless there are no other targets). Gale Force: All Yellow allies gain 2 Attack.
Dodge: 30% chance to dodge Skull damage. Dark Venom: Poison a random Enemy when matching purple Gems. Child of Sky: 25% chance to summon a Heronath when an ally casts a spell.
Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind. Rising Shadows: 7% chance to assassinate the last enemy when another enemy dies. Stryx Commander: All Stryx allies gain 1 Attack every turn.
Last updated: 11/21/2018
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