Classes

Classes

Dervish
22
25
17
8

Dervish

Mythic Drifting Sands Monster
#11254
Dancing Daggers (14 Yellow)
Deal [Magic + 5] damage to all Enemies. Knock 1-2 Enemies from first to last position.
(Monster Bond, Agile, Monstrous Kin)
Champion Talents: Wind, Cunning, Storms
MAX Attack:22 Life:25 Armor:17 Magic:8
Magic Bonus when using yellow weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:111222333455678910111213+4+2+1+1+122
Life:01112223333444445556+8+5+4+1+125
Armor:00111222333333444566+5+2+2+1+117
Magic:00000000000000000000+2+2+2+1+18
  1. Monster Bond
    Allied Monsters gain 2 Life.
    Minor Wind Traitstone 18 Runic Wind Traitstone 10 Runic Earth Traitstone 10
  2. Agile
    20% chance to dodge Skull damage.
    Minor Wind Traitstone 26 Major Wind Traitstone 12 Arcane Mountain Traitstone 10
  3. Monstrous Kin
    Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches.
    Minor Wind Traitstone 34 Arcane Mountain Traitstone 6 Celestial Traitstone 2
  • Drifting Sands

Talent Trees

Wind Cunning Storms
Wind Shield: Gain 8 Armor. Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind. Chaos Storm: Summon a random storm on 4 or 5 Gem matches.
Precision: Gain 2 Magic if using a Missile. Knife Throwing: Gain 2 Magic if using a Dagger. Mace of Power: Gain 2 Magic if using a Mace.
Wind Speed: All Yellow Allies start battle with 10% Mana. Light Fingers: Gain 5 Gold every turn. Thunder Fist: All Yellow Allies gain 1 Magic.
Celestial Currents: All Centaur allies gain 1 Magic. Backup: 35% chance to summon a Bandit when an ally dies. Storm Aura: Create a duststorm at the start of a battle.
Gale Force: All Yellow allies gain 2 Attack. Goblin Friend: All Goblins gain 2 Attack. Titanic Surge: All Giant Allies gain 1 Life and Magic.
Child of Sky: 25% chance to summon a Heronath when an ally casts a spell. Dodge: 30% chance to dodge Skull damage. Lightning Strike: Explode 1 Yellow Gem on 4 or 5 Gem matches.
Stryx Commander: All Stryx allies gain 1 Attack every turn. Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind. Lord of Storms: Elementals gain 1 Magic when an ally casts a spell.
Last updated: 10/18/2019
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