Classes

Classes

Contents are limited to items present on Xbox One. Statistics are for PC/Mobile version and may not match.
Monk
18
30
20
8

Monk

Mythic Shentang Elf
#11278
Spiked Manriki (15 Yellow)
Deal [Magic + 1] splash damage to an Enemy and the Enemy below them. Stun and inflict Bleed on the targeted Enemies.
(Sky Ancestry, Agile, Good Karma)
Champion Talents: Life, Stone, Water
MAX ⚔️18   ❤️30   🛡️20   🔮8
Magic Bonus when using yellow weapons
Level:1234567891011121314151617181920 RURELM MAX
⚔️00111222233456677889+4+2+1+1+118
❤️11122233456677899101011+8+5+4+1+130
🛡️01223445555667778899+5+2+2+1+120
🔮00000000000000000000+2+2+2+1+18
  1. Sky Ancestry
    Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn.
    Minor Wind Traitstone 18 Runic Wind Traitstone 10 Runic Earth Traitstone 10
  2. Agile
    20% chance to dodge Skull damage.
    Minor Wind Traitstone 26 Major Wind Traitstone 12 Arcane Mountain Traitstone 10
  3. Good Karma
    Gain 3 Mana when matching 4 or more Gems.
    Minor Wind Traitstone 34 Arcane Mountain Traitstone 6 Celestial Traitstone 2
  • Drifting Sands

Talent Trees

Life Stone Water
Resilience: Gain 8 Life. Impact: Inflict Stun when enemies deal Skull damage to me. Snap Freeze: Freeze a random enemy at the start of battle.
Purification: Cleanse myself on 4 or 5 Gem matches. Hammer Mastery: Gain 2 Magic if using a Hammer. Insulated: Immunity to Frozen.
Fast Healing: Recover 2 Life every turn. Stone Circle: All Brown Allies gain 3 Armor. Ocean’s Trident: Gain 3 Magic if using a Polearm.
Fey Vengeance: Faerie Fire a random enemy when an Ally dies. Dwarven Armor: Gain 4 Armor for each Dwarven ally. Watery Binding: All Blue Allies gain 4 Life.
Healing Herb: Gain 4 Life when matching Green Gems. Rock Solid: Gain a Barrier when matching Brown Gems. Deluge: Submerge a random ally on 4 or 5 Gem matches.
Nature’s Will: Gain bonus Green Mana from Green Gem matches. Stone Mastery: Gain bonus Brown Mana from Brown Gem matches. Water Mastery: Gain bonus Blue Mana from Blue Gem matches.
Eternal Summer: All Fey Allies gain 2 Life every turn. Fortitude: Immune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour. Aquatic Glory: All Merfolk allies gain 2 Magic when an enemy dies.
Last updated: 07/20/2022
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