Classes

Classes

Shaman
18
31
19
8

Shaman

Mythic Wild Plains Tauros
#11217
Fire Ruby Staff (13 Green)
Deal [Magic + 6] scatter damage, boosted by my Attack, Life and Armor. Give all allies 2 to all Skills. [3:1]
(Tauros Bond, Nature Spirit, Bullish Vigor)
Perks: unnamed, unnamed, unnamed
MAX Attack:18 Life:31 Armor:19 Magic:8
Magic Bonus when using green weapons
Level:1234567891011121314151617181920 RURELM MAX
Attack:11112222234455667789+4+2+1+1+118
Life:00111223345667899101112+8+5+4+1+131
Armor:01122233444555566778+5+2+2+1+119
Magic:00000000000000000000+2+2+2+1+18
  1. Tauros Bond
    Allied Tauros gain 2 Life.
    Minor Nature Traitstone 18 Runic Nature Traitstone 10 Runic Earth Traitstone 10
  2. Nature Spirit
    Gain 1 Magic for each Green ally.
    Minor Nature Traitstone 26 Major Nature Traitstone 12 Arcane Forest Traitstone 10
  3. Bullish Vigor
    All Allied Tauros start battles with 50% Mana.
    Minor Nature Traitstone 34 Arcane Forest Traitstone 6 Celestial Traitstone 2
  • Zaejin

Talent Trees

Forest War Light
Haunted Weave: Web a random enemy when I summon a troop. Ferocity: Gain 4 Attack. Shining Staff: Gain 2 Magic if using a Staff.
Perfect Aim: Gain 2 Magic if using a Bow. Counterattack: Gain 2 attack when I take damage. Leading Light: Gain 10 Armor if in first position.
Root Trap: Entangle the first enemy at the start of battle. Axes of Doom: Gain 3 Magic if using an Axe. Brilliant Aura: All allies gain 2 Life on 4 or 5 Gem matches.
Nature’s Aura: Create a leafstorm at the start of a battle. Blood and Glory: Gain 1 Glory in PvP Battles. Dawn’s Aura: Create a lightstorm at the start of a battle.
Wall of Vines: All Green allies gain 5 Armor. Vengeance: Gain 3 Attack when an enemy dies. Armor of Light: All troops gain 4 Armor.
Elven Sentries: All Elves gain 1 Magic and Attack at the start of a battle. Bloodthirsty: Become enraged on 4 or 5 Gem matches. Lightbringer: Gain bonus Yellow Mana from Yellow Gem matches.
Harvest Moon: All Wargare Allies gain 2 Life every turn. Bull General: All Tauros allies gain 1 Attack every turn. Divinity: All Divine Allies gain 2 Life every turn.
Last updated: 12/16/2018
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