Delve Rooms

Delve Rooms

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Name Rarity Troops Gold Souls Glory Traitstones Chest Upgrade Chance Treasure Multiplier Increase Effect
Back Alley I 100 10 2 100% 0.1 All future Enemies gain Greedy
Bat Cave II 200 20 2 20% 0.15 All future Enemies gain Life Drain
Beast Mouth Cavern I 100 10 2 100% 0.1 All future Enemies gain 4 Life
Beastmaster's Den VI 500 30 6 100% 0.25 Complete the Delve
Boneyard V 200 70 3 40% 0.4 All future Enemies are Undying
Broken Barge I 100 10 2 100% 0.1 All future Enemies gain 1 Attack
Bulette Lair IV 300 30 4 45% 0.2 All future enemies gain 4 Life and Armor
Buried Graveyard IV 300 30 4 40% 0.25 All future Enemies gain 2 Magic
Cedric’s Hideaway II 800 20 2 15% 0.2 All allied troops gain Moneybags at the start of future battles
Center of the Maze VI 500 30 6 100% 0.25 Complete the Delve
Chessboard Puzzle V 400 40 5 50% 0.3 All future enemies gain 2 Attack and Armor
Chimera Cave III 250 25 3 30% 0.2 All future Enemies gain 3 Attack
Coral Cave IV 250 25 1 Major Water Traitstone 30% 0.2 All future Enemies gain Water Spirit
Corrupted Altar III 250 25 3 30% 0.2 All future Enemies gain 1 Magic and 2 Life
Crypt's Treasure III 1000 25 1 Runic Magic Traitstone 30% 0.2 All allied troops gain Warded at the start of future battles
Dark Alchemist's Lab III 250 25 3 30% 0.2 All future Enemies gain Plague Touch
Dark Antechamber VI 500 30 6 100% 0.25 Complete the Delve
Dark Cabal IV 30 4 1 Runic Magic Traitstone 40% 0.25 All future Enemies gain Arcane
Dark King's Hoard V 1600 40 5 40% 0.4 All allied troops gain Death Touch at the start of future battles
Dark Magus' Secrets IV 1000 50 4 35% 0.3 All allied troops gain Arcane at the start of future battles
Dark Temple II 200 20 2 20% 0.15 All future Enemies gain 4 Life
Dark Wave Pool III 250 25 3 30% 0.2 All future Enemies gain 6 Life
Dead Pirate’s Booty III 1000 25 3 25% 0.25 All allied troops gain Water Spirit at the start of future battles
Deep Cavern I 50 20 2 100% 0.1 All future Enemies gain 1 Magic
Deep Crypt VI 500 30 6 100% 0.25 Complete the Delve
Deep Gates I 100 10 2 100% 0.1 All future Enemies gain 1 Magic
Deep Hive I 500 20 1 10% 0.1 All future Enemies gain 2 Armor
Deep Throne VI 500 30 6 100% 0.25 Complete the Delve
Doom of Darkness VI 500 30 1 Runic Magic Traitstone 0% 0 Complete the Floor
Doom of Flame VI 500 30 1 Runic Fire Traitstone 0% 0 Complete the Floor
Doom of Ice VI 500 30 1 Runic Water Traitstone 0% 0 Complete the Floor
Doom of Light VI 500 30 1 Runic Wind Traitstone 0% 0 Complete the Floor
Doom of Nature VI 500 30 1 Runic Nature Traitstone 0% 0 Complete the Floor
Doom of Stone VI 500 30 1 Runic Earth Traitstone 0% 0 Complete the Floor
Dragon Fountain IV 1200 30 4 40% 0.25 All allied troops gain Regeneration at the start of future battles
Dragon Hatchery IV 300 30 4 40% 0.25 All future enemies gain 4 Attack
Drowned Grotto V 400 40 1 Runic Water Traitstone 30% 0.5 All future Enemies gain the Tidal Affix
Dwarven Ale-Vault III 250 10 30 20% 0.3 All allied troops gain Grudge at the start of future battles
Factory Entrance I 100 10 2 100% 0.1 All future Enemies gain 4 Armor
Faery Ring III 250 3 1 Major Magic Traitstone 20% 0.3 All future Enemies gain 1 Magic and 1 Attack
Fell Chamber I 100 10 2 100% 0.1 All future Enemies gain 1 Magic
Fell Nest IV 300 15 6 25% 0.4 All future Enemies gain 1 Magic
Fell Queen's Nest VI 500 30 6 100% 0.25 Complete the Delve
Fox's Den II 400 10 1 15% 0.2 All future enemies gain 2 Attack
Frostfire Throne VI 500 30 6 100% 0.25 Complete the Delve
Frozen Cavern V 400 40 1 Runic Water Traitstone 50% 0.3 All future enemies are Insulated
Frozen Hall I 100 10 2 100% 0.1 All future Enemies gain 4 Armor
Fungi Garden I 100 10 2 100% 0.1 All future Enemies gain 4 Life
Ghostly Tomb II 100 30 2 20% 0.15 All future Enemies gain Accursed
Goblin Kitchen II 300 20 1 20% 0.15 All future enemies are now Big
Goblin Mine I 225 5 1 15% 0.15 All future enemies gain Frenzy
Goblin Throneroom V 400 5 1 Runic Nature Traitstone 60% 0.2 All future enemies gain Agile
Golem Laboratory III 250 25 1 Major Earth Traitstone 30% 0.2 All future enemies gain 3 Life and Armor
Gorbil Herders I 150 10 1 10% 0.1 All future Enemies gain 1 Attack
Guarded Chamber IV 300 30 1 Runic Earth Traitstone 40% 0.25 All future Enemies gain Thick Head
Guardian Hall I 100 15 1 100% 0.1 All future Enemies gain 4 Armor
Guardian Tomb VI 500 30 6 100% 0.25 Complete the Delve
Hall of Judgement VI 500 30 6 100% 0.25 Complete the Delve
Hall of Many Eyes I 100 15 1 100% 0.1 All future Enemies gain 1 Magic
Hall of Statues II 200 20 2 20% 0.15 All future Enemies gain Stone Heart
Harpy Roost I 100 10 2 100% 0.1 All future Enemies gain 2 Attack
Hidden Nests II 200 20 2 20% 0.15 All future Enemies gain Stone Heart
Hunters' Court VI 500 30 6 100% 0.25 Complete the Delve
Ice Cave V 500 20 1 50% 0.3 All future Enemies gain 10 Armor
Icy Coven IV 300 30 4 40% 0.25 All future Enemies gain Water Brand
Illithian Cortex I 100 10 2 100% 0.1 All future Enemies gain 1 Magic
Imp Infestation I 50 20 1 10% 0.1 All future Enemies gain 2 Life
Infernal Den III 250 25 3 20% 0.3 All future Enemies gain Aflame
Keeper's Hall I 100 15 1 100% 0.1 All future Enemies gain 2 Armor and Life
King's Vault VI 500 30 6 100% 0.25 Complete the Delve
Lair of Shadows IV 300 30 1 Runic Magic Traitstone 40% 0.25 All future Enemies gain Dark Death
Lava Cracks II 200 2 1 Major Fire Traitstone 20% 0.15 All future enemies are Aflame
Liche’s Crypt V 400 40 5 50% 0.3 All future Enemies gain Undying
Lyrasza's Descent I 100 10 2 100% 0.1 All future Enemies gain 1 Magic
Lyrasza's Sanctum VI 500 30 6 100% 0.25 Complete the Delve
Magma Pool I 150 10 1 10% 0.1 All future enemies are Fireproof
Maraji Queen VI 500 30 6 100% 0.25 Complete the Delve
Matron's Gallery VI 500 30 6 100% 0.25 Complete the Delve
Maze Entrance I 100 10 2 100% 0.1 All future Enemies gain 2 Attack
Mind Palace VI 500 30 6 100% 0.25 Complete the Delve
Minotaur Maze I 150 10 1 10% 0.1 All future enemies gain 1 Attack
Mirrored Chamber I 100 10 2 100% 0.1 All future Enemies gain 1 Magic
Mirrored Throne VI 500 30 6 100% 0.25 Complete the Delve
Murky Deep V 400 5 1 Runic Water Traitstone 30% 0.5 All future Enemies gain 4 Attack and 2 Life.
Mushroom Grove III 100 30 2 15% 0.2 All future enemies gain Plague Touch
Ocularen Temple VI 500 30 6 100% 0.25 Complete the Delve
Oozing Cavern I 100 10 2 100% 0.1 All future Enemies gain 4 Life
Orcish Guards I 150 10 1 Minor Fire Traitstone 10% 0.1 All future enemies gain 1 Attack
Orcish Warband V 600 20 5 50% 0.3 All future enemies gain Frenzy
Pot o' Gold II 2000 1 1 20% 0.15 All allied troops gain Greedy at the start of future battles
Preparation Room I 100 10 2 100% 0.1 All future Enemies gain 2 Life
Primal Throne VI 500 30 6 100% 0.25 Complete the Delve
Queen's Chamber VI 500 30 6 100% 0.25 Complete the Delve
Queen's Nest VI 500 30 6 100% 0.25 Complete the Delve
Rat Nest I 150 10 1 10% 0.1 All future enemies gain 1 Attack
Rat Pack IV 250 25 3 30% 0.2 All future enemies gain 1 Attack and 1 Magic
Riftway I 100 10 2 100% 0.1 All future Enemies gain Nature Heart
Rocky Cavern III 250 25 3 20% 0.15 All future Enemies gain 6 Armor
Scaled Court IV 300 30 4 40% 0.25 All future Enemies gain 8 Armor
Sea Cave I 100 15 1 100% 0.1 All future Enemies gain Water Heart
Sea King’s Throne VI 500 30 6 100% 0.25 Complete the Delve
Seal of Sin VI 500 30 6 100% 0.25 Complete the Delve
Settite Hall I 100 10 2 100% 0.1 All future Enemies gain 1 Attack
Settite Shrine VI 500 30 6 100% 0.25 Complete the Delve
Shoggorath's Lair VI 500 30 6 100% 0.25 Complete the Delve
Shroom Throne VI 500 30 6 100% 0.25 Complete the Delve
Slither Pit III 250 3 1 Major Nature Traitstone 30% 0.2 All future Enemies are Sturdy
Smuggler's Den II 300 10 2 20% 0.15 All future Enemies gain 2 Attack
Spider Hall I 100 15 1 100% 0.1 All future Enemies gain 2 Attack
Spider Nest III 250 25 3 30% 0.2 All future Enemies gain Slippery
Sunken Treasure V 1200 30 1 Runic Water Traitstone 40% 0.35 All allied troops gain Skull Death at the start of future battles
Tangled Path III 150 10 2 Major Nature Traitstone 30% 0.2 All future enemies gain Tangle
The Bone Pile III 250 25 3 30% 0.2 All future Enemies gain Chill Touch
The Burrows I 150 5 2 100% 0.1 All future Enemies gain 4 Life
The Deep Burrows VI 500 30 1 Arcane Light Traitstone 100% 0.25 Complete the Delve
The Gate Room I 50 20 2 100% 0.1 All future Enemies gain 4 Life
The Honeycomb I 100 10 2 100% 0.1 All future Enemies gain 4 Armor
The Iron Gate IV 300 4 1 Runic Earth Traitstone 40% 0.25 All future Enemies gain 8 Armor
The Master Forge VI 500 30 6 100% 0.25 Complete the Delve
The Mother's Mouth I 100 10 2 100% 0.1 All future Enemies gain 4 Armor
The Pit Fight I 100 10 2 100% 0.1 All future Enemies gain 2 Life
The Statue of the Great One VI 500 30 6 100% 0.25 Complete the Delve
The Wild Glade I 100 10 2 100% 0.1 All future Enemies gain 2 Attack
Thieves' Hideout III 1000 25 3 30% 0.2 All allied troops gain Agile at the start of future battles
Tomb Guardians I 225 5 1 15% 0.15 All future Enemies gain Reinforced
Treasure Trove II 800 20 2 20% 0.15 All allied troops gain Greedy at the start of future battles
Troll Hole III 250 25 3 30% 0.2 All future Enemies gain 6 Life
Ultimate Doom of Darkness VI 500 30 1 Runic Magic Traitstone 0% 0 Complete the Tower
Ultimate Doom of Flame VI 500 30 1 Runic Fire Traitstone 0% 0 Complete the Tower
Ultimate Doom of Ice VI 500 30 1 Runic Water Traitstone 0% 0 Complete the Tower
Ultimate Doom of Light VI 500 30 1 Runic Wind Traitstone 0% 0 Complete the Tower
Ultimate Doom of Nature VI 500 30 1 Runic Nature Traitstone 0% 0 Complete the Tower
Ultimate Doom of Stone VI 500 30 1 Runic Earth Traitstone 0% 0 Complete the Tower
Vampire Hive II 50 35 1 Major Fire Traitstone 20% 0.15 All future Enemies gain Life Drain
Vanya's Crypt VI 500 30 6 100% 0.25 Complete the Delve
Viper Nest IV 300 30 4 40% 0.25 All future Enemies gain Nature’s Death
Volcanic Shaft V 400 40 5 50% 0.3 All future Enemies gain 2 Attack and 4 Armor
Webbed Court V 400 40 1 Runic Magic Traitstone 50% 0.3 All future Enemies gain Snare
Webbed Halls II 200 20 2 20% 0.15 All future Enemies are Venomous
Wild Pack’s Den IV 300 30 4 40% 0.25 All future Enemies gain 1 Attack
Wind Tunnel I 200 10 1 15% 0.15 All future Enemies have Air Heart
Witches’ Coven III 250 25 1 Runic Magic Traitstone 35% 0.15 All future Enemies gain 2 Magic
Worm Tunnels IV 350 15 5 40% 0.25 All future Enemies gain 8 Life
Last updated: 05/07/2021
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