Corsair
#11253
Plunder and Peril
(14 Blue)
Deal [Magic + 3] damage to 2 random Enemies, boosted by my Gold and the Enemy's Gold. [2:1]
(Water Heart, Greedy, High Seas)
Champion Talents: Cunning, Water, Wind
MAX ⚔️20
❤️29
🛡️17
🔮8
Magic Bonus when using blue weapons
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | R | UR | E | L | M | MAX |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
⚔️ | 0 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | +4 | +2 | +1 | +1 | +1 | 20 |
❤️ | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 | +8 | +5 | +4 | +1 | +1 | 29 |
🛡️ | 0 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | +5 | +2 | +2 | +1 | +1 | 17 |
🔮 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +2 | +2 | +2 | +1 | +1 | 8 |
- Water Heart
Gain 1 Life for each Blue ally.18 10 10 - Greedy
Gain 2 bonus Gold on 4 or 5 Gem matches.26 12 10 - High Seas
Gain 2 bonus Blue Mana when matching Blue Gems.34 6 2
- Sword's Edge, Leonis Empire
Talent Trees
Cunning | Water | Wind |
---|---|---|
Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind. | Snap Freeze: Freeze a random enemy at the start of battle. | Wind Shield: Gain 8 Armor. |
Knife Throwing: Gain 2 Magic if using a Dagger. | Insulated: Immunity to Frozen. | Precision: Gain 2 Magic if using a Missile. |
Light Fingers: Gain 5 Gold every turn. | Ocean’s Trident: Gain 3 Magic if using a Polearm. | Wind Speed: All Yellow Allies start with 10% Mana. |
Backup: 35% chance to summon a Bandit when an ally dies. | Watery Binding: All Blue Allies gain 4 Life. | Celestial Currents: All Centaur allies gain 1 Magic. |
Goblin Friend: All Goblins gain 2 Attack. | Deluge: Submerge a random ally on 4 or 5 Gem matches. | Gale Force: All Yellow allies gain 2 Attack. |
Dodge: 30% chance to dodge Skull damage. | Water Mastery: Gain bonus Blue Mana from Blue Gem matches. | Child of Sky: 25% chance to summon a Heronath when an ally casts a spell. |
Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind. | Aquatic Glory: All Merfolk allies gain 2 Magic when an enemy dies. | Stryx Commander: All Stryx allies gain 1 Attack every turn. |