Assassin
#11143
Serpentine Dagger
(13 Red)
Deal [Magic + 6] damage to an Enemy and Poison them. There is a 10% chance to kill them. If the Enemy is already Poisoned, there's a 20% chance to kill them. [10x]
(Sturdy, Venomous, Assassinate)
Champion Talents: Death, Shadow, Cunning
MAX ⚔️19
❤️25
🛡️23
🔮8
Magic Bonus when using red weapons
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | R | UR | E | L | M | MAX |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
⚔️ | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 10 | +4 | +2 | +1 | +1 | +1 | 19 |
❤️ | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | +8 | +5 | +4 | +1 | +1 | 25 |
🛡️ | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 11 | 11 | 12 | 12 | 12 | +5 | +2 | +2 | +1 | +1 | 23 |
🔮 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +2 | +2 | +2 | +1 | +1 | 8 |
- Sturdy
Immune to Poison.18 10 10 - Venomous
Poison enemies when doing Skull damage.26 12 10 - Assassinate
10% Chance to assassinate the last enemy when I deal Skull damage.34 6 2
- Ghulvania, Blighted Lands
Talent Trees
Death | Shadow | Cunning |
---|---|---|
Reaper: Gain 2 Magic if using a Scythe. | Gloom: All Purple allies gain 2 Life. | Hunt: Hunter’s Mark a random enemy on 4 or 5 of a kind. |
Chill of Death: When an enemy dies, Freeze another random enemy. | Shadow Scales: All Naga Allies gain 1 Armor every turn. | Knife Throwing: Gain 2 Magic if using a Dagger. |
Soul Caller: Gain 1 Soul every turn. | Shadows’ Call: 20% chance to summon a Sister of Shadows when an enemy dies. | Light Fingers: Gain 5 Gold every turn. |
Icy Veil: Create an icestorm at the start of a battle. | Dusk’s Aura: Create a darkstorm at the start of a battle. | Backup: 35% chance to summon a Bandit when an ally dies. |
Life Siphon: Steal 2 Life from the first enemy on 4 or 5 Gem matches. | Stealthy: Cannot be targeted by spells (unless there are no other targets). | Goblin Friend: All Goblins gain 2 Attack. |
Swift Curse: Death Mark a random enemy at the start of battle. | Dark Venom: Poison a random Enemy when matching purple Gems. | Dodge: 30% chance to dodge Skull damage. |
Unholy Blessing: All Undead gain 2 Armor and Magic when an ally dies. | Rising Shadows: 7% chance to assassinate the last enemy when another enemy dies. | Thieves’ Guild: All Rogues gain 1 Magic on 4 or 5 of a kind. |