Monk
#11278
Spiked Manriki
(15 Yellow)
Deal [Magic + 1] splash damage to an Enemy and the Enemy below them. Stun and inflict Bleed on the targeted Enemies.
(Sky Ancestry, Agile, Good Karma)
Champion Talents: Life, Stone, Water
MAX ⚔️18
❤️30
🛡️20
🔮8
Magic Bonus when using yellow weapons
Level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | R | UR | E | L | M | MAX |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
⚔️ | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | +4 | +2 | +1 | +1 | +1 | 18 |
❤️ | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 9 | 9 | 10 | 10 | 11 | +8 | +5 | +4 | +1 | +1 | 30 |
🛡️ | 0 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | +5 | +2 | +2 | +1 | +1 | 20 |
🔮 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +2 | +2 | +2 | +1 | +1 | 8 |
- Sky Ancestry
Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn.18 10 10 - Agile
20% chance to dodge Skull damage.26 12 10 - Good Karma
Gain 3 Mana when matching 4 or more Gems.34 6 2
- Drifting Sands
Talent Trees
Life | Stone | Water |
---|---|---|
Resilience: Gain 8 Life. | Impact: Inflict Stun when enemies deal Skull damage to me. | Snap Freeze: Freeze a random enemy at the start of battle. |
Purification: Cleanse myself on 4 or 5 Gem matches. | Hammer Mastery: Gain 2 Magic if using a Hammer. | Insulated: Immunity to Frozen. |
Fast Healing: Recover 2 Life every turn. | Stone Circle: All Brown Allies gain 3 Armor. | Ocean’s Trident: Gain 3 Magic if using a Polearm. |
Fey Vengeance: Faerie Fire a random enemy when an Ally dies. | Dwarven Armor: Gain 4 Armor for each Dwarven ally. | Watery Binding: All Blue Allies gain 4 Life. |
Healing Herb: Gain 4 Life when matching Green Gems. | Rock Solid: Gain a Barrier when matching Brown Gems. | Deluge: Submerge a random ally on 4 or 5 Gem matches. |
Nature’s Will: Gain bonus Green Mana from Green Gem matches. | Stone Mastery: Gain bonus Brown Mana from Brown Gem matches. | Water Mastery: Gain bonus Blue Mana from Blue Gem matches. |
Eternal Summer: All Fey Allies gain 2 Life every turn. | Fortitude: Immune to Stun, Poison, Disease, Death Mark, Lycanthropy, and Devour. | Aquatic Glory: All Merfolk allies gain 2 Magic when an enemy dies. |